#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonThrowActorRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonThrowActorRoot, ksys::act::ai::Ai) public: explicit GanonThrowActorRoot(const InitArg& arg); ~GanonThrowActorRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttackDamage_s{}; // static_param at offset 0x40 const int* mAtMinDamage_s{}; // static_param at offset 0x48 const int* mAddAtackPower_s{}; // static_param at offset 0x50 const bool* mIsThrowQuick_s{}; // static_param at offset 0x58 const bool* mIsWaitBulletDelete_s{}; // static_param at offset 0x60 const bool* mIsSetSystemGroupHandler_s{}; // static_param at offset 0x68 const bool* mIsSendDeleteMessageAtLeave_s{}; // static_param at offset 0x70 sead::SafeString mThrowActorName_s{}; // static_param at offset 0x80 sead::SafeString mRegisterPartsName_s{}; // dynamic_param at offset 0x90 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x98 sead::Vector3f* mViewPos_d{}; }; } // namespace uking::ai