#include "Game/Actor/AI/aiGanonThrowMultiActorRoot.h" namespace uking::ai { GanonThrowMultiActorRoot::GanonThrowMultiActorRoot(const InitArg& arg) : GanonThrowActorRoot(arg) {} GanonThrowMultiActorRoot::~GanonThrowMultiActorRoot() = default; bool GanonThrowMultiActorRoot::init_(sead::Heap* heap) { return GanonThrowActorRoot::init_(heap); } void GanonThrowMultiActorRoot::enter_(ksys::act::ai::InlineParamPack* params) { GanonThrowActorRoot::enter_(params); } void GanonThrowMultiActorRoot::leave_() { GanonThrowActorRoot::leave_(); } void GanonThrowMultiActorRoot::loadParams_() { GanonThrowActorRoot::loadParams_(); getStaticParam(&mPartsName1_s, "PartsName1"); getStaticParam(&mPartsName2_s, "PartsName2"); getStaticParam(&mPartsName3_s, "PartsName3"); getStaticParam(&mPartsName4_s, "PartsName4"); getStaticParam(&mPartsName5_s, "PartsName5"); getStaticParam(&mPartsName6_s, "PartsName6"); getStaticParam(&mPartsName7_s, "PartsName7"); getStaticParam(&mPartsName8_s, "PartsName8"); } } // namespace uking::ai