#include "Game/Actor/AI/aiGanonWeaponAttackOnFloor.h" namespace uking::ai { GanonWeaponAttackOnFloor::GanonWeaponAttackOnFloor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonWeaponAttackOnFloor::~GanonWeaponAttackOnFloor() = default; bool GanonWeaponAttackOnFloor::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonWeaponAttackOnFloor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonWeaponAttackOnFloor::leave_() { ksys::act::ai::Ai::leave_(); } void GanonWeaponAttackOnFloor::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mCloseDist_s, "CloseDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai