#include "Game/Actor/AI/aiGelEnemyReaction.h" namespace uking::ai { GelEnemyReaction::GelEnemyReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} GelEnemyReaction::~GelEnemyReaction() = default; bool GelEnemyReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void GelEnemyReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void GelEnemyReaction::leave_() { EnemyDefaultReaction::leave_(); } void GelEnemyReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); } } // namespace uking::ai