#include "Game/Actor/AI/aiGerudoQueenBattle.h" namespace uking::ai { GerudoQueenBattle::GerudoQueenBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GerudoQueenBattle::~GerudoQueenBattle() = default; bool GerudoQueenBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GerudoQueenBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GerudoQueenBattle::leave_() { ksys::act::ai::Ai::leave_(); } void GerudoQueenBattle::loadParams_() { getStaticParam(&mRetireFrame_s, "RetireFrame"); } } // namespace uking::ai