#include "Game/Actor/AI/aiGiantArmorAsWeakPoint.h" namespace uking::ai { GiantArmorAsWeakPoint::GiantArmorAsWeakPoint(const InitArg& arg) : GiantArmorRoot(arg) {} GiantArmorAsWeakPoint::~GiantArmorAsWeakPoint() = default; bool GiantArmorAsWeakPoint::init_(sead::Heap* heap) { return GiantArmorRoot::init_(heap); } void GiantArmorAsWeakPoint::enter_(ksys::act::ai::InlineParamPack* params) { GiantArmorRoot::enter_(params); } void GiantArmorAsWeakPoint::leave_() { GiantArmorRoot::leave_(); } void GiantArmorAsWeakPoint::loadParams_() { GiantArmorRoot::loadParams_(); } } // namespace uking::ai