#include "Game/Actor/AI/aiGiantArmorRoot.h" namespace uking::ai { GiantArmorRoot::GiantArmorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GiantArmorRoot::~GiantArmorRoot() = default; bool GiantArmorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GiantArmorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GiantArmorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GiantArmorRoot::loadParams_() {} } // namespace uking::ai