#pragma once #include "Game/Actor/AI/aiEarthReleaseAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GiantEarthReleaseAttack : public EarthReleaseAttack { SEAD_RTTI_OVERRIDE(GiantEarthReleaseAttack, EarthReleaseAttack) public: explicit GiantEarthReleaseAttack(const InitArg& arg); ~GiantEarthReleaseAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const float* mStartHeight_s{}; // static_param at offset 0x98 const float* mStartDistFromTarget_s{}; // aitree_variable at offset 0xa0 float* mKeepDistFromGround_a{}; // aitree_variable at offset 0xa8 bool* mIsArrivedAtDestination_a{}; // aitree_variable at offset 0xb0 sead::Vector3f* mDestinationPos_a{}; }; } // namespace uking::ai