#include "Game/Actor/AI/aiGiantEnemyFindPlayer.h" namespace uking::ai { GiantEnemyFindPlayer::GiantEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} GiantEnemyFindPlayer::~GiantEnemyFindPlayer() = default; bool GiantEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void GiantEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void GiantEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void GiantEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); } } // namespace uking::ai