#include "Game/Actor/AI/aiGiantEscapeFromDamageWater.h" namespace uking::ai { GiantEscapeFromDamageWater::GiantEscapeFromDamageWater(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GiantEscapeFromDamageWater::~GiantEscapeFromDamageWater() = default; bool GiantEscapeFromDamageWater::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GiantEscapeFromDamageWater::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GiantEscapeFromDamageWater::leave_() { ksys::act::ai::Ai::leave_(); } void GiantEscapeFromDamageWater::loadParams_() {} } // namespace uking::ai