#include "Game/Actor/AI/aiGiantNavMoveTarget.h" namespace uking::ai { GiantNavMoveTarget::GiantNavMoveTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GiantNavMoveTarget::~GiantNavMoveTarget() = default; bool GiantNavMoveTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GiantNavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GiantNavMoveTarget::leave_() { ksys::act::ai::Ai::leave_(); } void GiantNavMoveTarget::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mReachTargetArea_s, "ReachTargetArea"); getStaticParam(&mRepathTime_s, "RepathTime"); getStaticParam(&mTooFarDist_s, "TooFarDist"); getStaticParam(&mTargetVMax_s, "TargetVMax"); getStaticParam(&mTargetVMin_s, "TargetVMin"); getStaticParam(&mFrontAngle_s, "FrontAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai