#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GiantNavMoveTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GiantNavMoveTarget, ksys::act::ai::Ai) public: explicit GiantNavMoveTarget(const InitArg& arg); ~GiantNavMoveTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mReachTargetArea_s{}; // static_param at offset 0x48 const float* mRepathTime_s{}; // static_param at offset 0x50 const float* mTooFarDist_s{}; // static_param at offset 0x58 const float* mTargetVMax_s{}; // static_param at offset 0x60 const float* mTargetVMin_s{}; // static_param at offset 0x68 const float* mFrontAngle_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai