#include "Game/Actor/AI/aiGiantRoamSelect.h" namespace uking::ai { GiantRoamSelect::GiantRoamSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GiantRoamSelect::~GiantRoamSelect() = default; bool GiantRoamSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GiantRoamSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GiantRoamSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GiantRoamSelect::loadParams_() { getMapUnitParam(&mGiantRoamType_m, "GiantRoamType"); } } // namespace uking::ai