#include "Game/Actor/AI/aiGiantSleepNormal.h" namespace uking::ai { GiantSleepNormal::GiantSleepNormal(const InitArg& arg) : SleepNormal(arg) {} GiantSleepNormal::~GiantSleepNormal() = default; bool GiantSleepNormal::init_(sead::Heap* heap) { return SleepNormal::init_(heap); } void GiantSleepNormal::enter_(ksys::act::ai::InlineParamPack* params) { SleepNormal::enter_(params); } void GiantSleepNormal::leave_() { SleepNormal::leave_(); } void GiantSleepNormal::loadParams_() { SleepNormal::loadParams_(); getStaticParam(&mForceAwakeDist_s, "ForceAwakeDist"); getStaticParam(&mAwakeRbName_s, "AwakeRbName"); } } // namespace uking::ai