#pragma once #include "Game/Actor/AI/aiSleepNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GiantSleepNormal : public SleepNormal { SEAD_RTTI_OVERRIDE(GiantSleepNormal, SleepNormal) public: explicit GiantSleepNormal(const InitArg& arg); ~GiantSleepNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const float* mForceAwakeDist_s{}; // static_param at offset 0x68 sead::SafeString mAwakeRbName_s{}; }; } // namespace uking::ai