#include "Game/Actor/AI/aiGiantSleepReaction.h" namespace uking::ai { GiantSleepReaction::GiantSleepReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GiantSleepReaction::~GiantSleepReaction() = default; bool GiantSleepReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GiantSleepReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GiantSleepReaction::leave_() { ksys::act::ai::Ai::leave_(); } void GiantSleepReaction::loadParams_() {} } // namespace uking::ai