#include "Game/Actor/AI/aiGolemChemicalVanishedSelect.h" namespace uking::ai { GolemChemicalVanishedSelect::GolemChemicalVanishedSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolemChemicalVanishedSelect::~GolemChemicalVanishedSelect() = default; bool GolemChemicalVanishedSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolemChemicalVanishedSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolemChemicalVanishedSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GolemChemicalVanishedSelect::loadParams_() { getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai