#include "Game/Actor/AI/aiGolemClimbedSelect.h" namespace uking::ai { GolemClimbedSelect::GolemClimbedSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolemClimbedSelect::~GolemClimbedSelect() = default; bool GolemClimbedSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolemClimbedSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolemClimbedSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GolemClimbedSelect::loadParams_() { getStaticParam(&mClimbTime_s, "ClimbTime"); getAITreeVariable(&mGolemClimbedTime_a, "GolemClimbedTime"); } } // namespace uking::ai