#include "Game/Actor/AI/aiGolemClimbedTimeSelect.h" namespace uking::ai { GolemClimbedTimeSelect::GolemClimbedTimeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolemClimbedTimeSelect::~GolemClimbedTimeSelect() = default; bool GolemClimbedTimeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolemClimbedTimeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolemClimbedTimeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GolemClimbedTimeSelect::loadParams_() { getStaticParam(&mLimitTime_s, "LimitTime"); getAITreeVariable(&mGolemClimbedTime_a, "GolemClimbedTime"); } } // namespace uking::ai