#include "Game/Actor/AI/aiGolemFindPlayer.h" namespace uking::ai { GolemFindPlayer::GolemFindPlayer(const InitArg& arg) : GiantEnemyFindPlayer(arg) {} GolemFindPlayer::~GolemFindPlayer() = default; bool GolemFindPlayer::init_(sead::Heap* heap) { return GiantEnemyFindPlayer::init_(heap); } void GolemFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { GiantEnemyFindPlayer::enter_(params); } void GolemFindPlayer::leave_() { GiantEnemyFindPlayer::leave_(); } void GolemFindPlayer::loadParams_() { GiantEnemyFindPlayer::loadParams_(); getStaticParam(&mSearchExplosiveDist_s, "SearchExplosiveDist"); } } // namespace uking::ai