#pragma once #include "Game/Actor/AI/aiGiantEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GolemFindPlayer : public GiantEnemyFindPlayer { SEAD_RTTI_OVERRIDE(GolemFindPlayer, GiantEnemyFindPlayer) public: explicit GolemFindPlayer(const InitArg& arg); ~GolemFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x140 const float* mSearchExplosiveDist_s{}; }; } // namespace uking::ai