#include "Game/Actor/AI/aiGolemFireREnemyBattle.h" namespace uking::ai { GolemFireREnemyBattle::GolemFireREnemyBattle(const InitArg& arg) : EnemyBattle(arg) {} GolemFireREnemyBattle::~GolemFireREnemyBattle() = default; bool GolemFireREnemyBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void GolemFireREnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void GolemFireREnemyBattle::leave_() { EnemyBattle::leave_(); } void GolemFireREnemyBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mPlayerRecoverFromFallFrames_s, "PlayerRecoverFromFallFrames"); } } // namespace uking::ai