#pragma once #include "Game/Actor/AI/aiReuseBulletPartsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GolemPartRoot : public ReuseBulletPartsRoot { SEAD_RTTI_OVERRIDE(GolemPartRoot, ReuseBulletPartsRoot) public: explicit GolemPartRoot(const InitArg& arg); ~GolemPartRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const float* mChemFieldScale_s{}; // static_param at offset 0x98 sead::SafeString mNormalAS_s{}; // static_param at offset 0xa8 sead::SafeString mActiveAS_s{}; // aitree_variable at offset 0xb8 bool* mGolemPartInitialIceMagic_a{}; // aitree_variable at offset 0xc0 bool* mGolemPartInitialBurn_a{}; }; } // namespace uking::ai