#include "Game/Actor/AI/aiGolemRWeakPointRoot.h" namespace uking::ai { GolemRWeakPointRoot::GolemRWeakPointRoot(const InitArg& arg) : GolemWeakPointRoot(arg) {} GolemRWeakPointRoot::~GolemRWeakPointRoot() = default; bool GolemRWeakPointRoot::init_(sead::Heap* heap) { return GolemWeakPointRoot::init_(heap); } void GolemRWeakPointRoot::enter_(ksys::act::ai::InlineParamPack* params) { GolemWeakPointRoot::enter_(params); } void GolemRWeakPointRoot::leave_() { GolemWeakPointRoot::leave_(); } void GolemRWeakPointRoot::loadParams_() { GolemWeakPointRoot::loadParams_(); } } // namespace uking::ai