#pragma once #include "Game/Actor/AI/aiGolemRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GolemRoot : public GolemRootBase { SEAD_RTTI_OVERRIDE(GolemRoot, GolemRootBase) public: explicit GolemRoot(const InitArg& arg); ~GolemRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x310 const int* mClimbFinishTime_s{}; // static_param at offset 0x318 const float* mStandContactHeight_s{}; // static_param at offset 0x320 const bool* mIsBreakContactTree_s{}; // map_unit_param at offset 0x328 sead::SafeString mGolemWeakPointLocation_m{}; // map_unit_param at offset 0x338 sead::SafeString mGolemSleepType_m{}; // map_unit_param at offset 0x348 sead::SafeString mGolemWeakPointActor_m{}; // aitree_variable at offset 0x358 float* mGolemClimbedTime_a{}; }; } // namespace uking::ai