#include "Game/Actor/AI/aiGolemSleepNormal.h" namespace uking::ai { GolemSleepNormal::GolemSleepNormal(const InitArg& arg) : SleepNormal(arg) {} GolemSleepNormal::~GolemSleepNormal() = default; bool GolemSleepNormal::init_(sead::Heap* heap) { return SleepNormal::init_(heap); } void GolemSleepNormal::enter_(ksys::act::ai::InlineParamPack* params) { SleepNormal::enter_(params); } void GolemSleepNormal::leave_() { SleepNormal::leave_(); } void GolemSleepNormal::loadParams_() { SleepNormal::loadParams_(); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai