#include "Game/Actor/AI/aiGolemSleepTypeSelect.h" namespace uking::ai { GolemSleepTypeSelect::GolemSleepTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolemSleepTypeSelect::~GolemSleepTypeSelect() = default; bool GolemSleepTypeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolemSleepTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolemSleepTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GolemSleepTypeSelect::loadParams_() { getMapUnitParam(&mGolemSleepType_m, "GolemSleepType"); } } // namespace uking::ai