#include "Game/Actor/AI/aiGolemWeakPointRoot.h" namespace uking::ai { GolemWeakPointRoot::GolemWeakPointRoot(const InitArg& arg) : WeakPointRoot(arg) {} GolemWeakPointRoot::~GolemWeakPointRoot() = default; bool GolemWeakPointRoot::init_(sead::Heap* heap) { return WeakPointRoot::init_(heap); } void GolemWeakPointRoot::enter_(ksys::act::ai::InlineParamPack* params) { WeakPointRoot::enter_(params); } void GolemWeakPointRoot::leave_() { WeakPointRoot::leave_(); } void GolemWeakPointRoot::loadParams_() { WeakPointRoot::loadParams_(); } } // namespace uking::ai