#include "Game/Actor/AI/aiGolfBallRoot.h" namespace uking::ai { GolfBallRoot::GolfBallRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolfBallRoot::~GolfBallRoot() = default; bool GolfBallRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolfBallRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolfBallRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GolfBallRoot::loadParams_() { getStaticParam(&mIntSmashJudgeFrame_s, "IntSmashJudgeFrame"); getStaticParam(&mIntSmashContinueFrame_s, "IntSmashContinueFrame"); getStaticParam(&mFloatJudgeSmash_s, "FloatJudgeSmash"); getStaticParam(&mFloatJudgeStop_s, "FloatJudgeStop"); } } // namespace uking::ai