#include "Game/Actor/AI/aiGoronCannon.h" namespace uking::ai { GoronCannon::GoronCannon(const InitArg& arg) : BigCannon(arg) {} GoronCannon::~GoronCannon() = default; bool GoronCannon::init_(sead::Heap* heap) { return BigCannon::init_(heap); } void GoronCannon::enter_(ksys::act::ai::InlineParamPack* params) { BigCannon::enter_(params); } void GoronCannon::leave_() { BigCannon::leave_(); } void GoronCannon::loadParams_() { BigCannon::loadParams_(); } } // namespace uking::ai