#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GoronHeroDescendentRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GoronHeroDescendentRoot, ksys::act::ai::Ai) public: explicit GoronHeroDescendentRoot(const InitArg& arg); ~GoronHeroDescendentRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mGuardEndDelayTime_s{}; // static_param at offset 0x40 const int* mWhistleReactTimeGo_s{}; // static_param at offset 0x48 const int* mWhistleReactTimeStop_s{}; // static_param at offset 0x50 const int* mAppearWaitTime_s{}; // static_param at offset 0x58 const float* mPlayerNearDist_s{}; // static_param at offset 0x60 const float* mPlayerLeaveDist_s{}; // static_param at offset 0x68 const float* mPlayerSeparateDist_s{}; // static_param at offset 0x70 sead::SafeString mFollowModeFlagName_s{}; // static_param at offset 0x80 const sead::Vector3f* mPlayerFollowOffset_s{}; }; } // namespace uking::ai