#include "Game/Actor/AI/aiGroundAngleSelect.h" namespace uking::ai { GroundAngleSelect::GroundAngleSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GroundAngleSelect::~GroundAngleSelect() = default; bool GroundAngleSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GroundAngleSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GroundAngleSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GroundAngleSelect::loadParams_() { getStaticParam(&mSlopeAngle_s, "SlopeAngle"); getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); getStaticParam(&mIsCheckActorMtx_s, "IsCheckActorMtx"); } } // namespace uking::ai