#include "Game/Actor/AI/aiGroundHitSelect.h" namespace uking::ai { GroundHitSelect::GroundHitSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GroundHitSelect::~GroundHitSelect() = default; bool GroundHitSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GroundHitSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GroundHitSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GroundHitSelect::loadParams_() { getStaticParam(&mIsActionEndEnd_s, "IsActionEndEnd"); getStaticParam(&mIsEnterCheck_s, "IsEnterCheck"); } } // namespace uking::ai