#include "Game/Actor/AI/aiGrudgeEyeball.h" namespace uking::ai { GrudgeEyeball::GrudgeEyeball(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GrudgeEyeball::~GrudgeEyeball() = default; bool GrudgeEyeball::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GrudgeEyeball::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GrudgeEyeball::leave_() { ksys::act::ai::Ai::leave_(); } void GrudgeEyeball::loadParams_() { getMapUnitParam(&mEyeballFirstState_m, "EyeballFirstState"); } } // namespace uking::ai