#include "Game/Actor/AI/aiGuardFlagSelect.h" namespace uking::ai { GuardFlagSelect::GuardFlagSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardFlagSelect::~GuardFlagSelect() = default; void GuardFlagSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardFlagSelect::loadParams_() {} } // namespace uking::ai