#include "Game/Actor/AI/aiGuardHomePosNormal.h" namespace uking::ai { GuardHomePosNormal::GuardHomePosNormal(const InitArg& arg) : LandHumEnemyNormal(arg) {} GuardHomePosNormal::~GuardHomePosNormal() = default; bool GuardHomePosNormal::init_(sead::Heap* heap) { return LandHumEnemyNormal::init_(heap); } void GuardHomePosNormal::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyNormal::enter_(params); } void GuardHomePosNormal::leave_() { LandHumEnemyNormal::leave_(); } void GuardHomePosNormal::loadParams_() { LandHumEnemyNormal::loadParams_(); } } // namespace uking::ai