#include "Game/Actor/AI/aiGuardianBattleBeamAttack.h" namespace uking::ai { GuardianBattleBeamAttack::GuardianBattleBeamAttack(const InitArg& arg) : GuardianAI(arg) {} GuardianBattleBeamAttack::~GuardianBattleBeamAttack() = default; bool GuardianBattleBeamAttack::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianBattleBeamAttack::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianBattleBeamAttack::leave_() { GuardianAI::leave_(); } void GuardianBattleBeamAttack::loadParams_() { GuardianAI::loadParams_(); } } // namespace uking::ai