#include "Game/Actor/AI/aiGuardianBeamAttack.h" namespace uking::ai { GuardianBeamAttack::GuardianBeamAttack(const InitArg& arg) : GuardianCommonBeamAttack(arg) {} GuardianBeamAttack::~GuardianBeamAttack() = default; bool GuardianBeamAttack::init_(sead::Heap* heap) { return GuardianCommonBeamAttack::init_(heap); } void GuardianBeamAttack::enter_(ksys::act::ai::InlineParamPack* params) { GuardianCommonBeamAttack::enter_(params); } void GuardianBeamAttack::leave_() { GuardianCommonBeamAttack::leave_(); } void GuardianBeamAttack::loadParams_() { GuardianCommonBeamAttack::loadParams_(); getStaticParam(&mLightRadius_s, "LightRadius"); getStaticParam(&mLightLength_s, "LightLength"); getStaticParam(&mLightLengthOffset_s, "LightLengthOffset"); getStaticParam(&mEarSpeed_s, "EarSpeed"); getStaticParam(&mAdjustRadius_s, "AdjustRadius"); } } // namespace uking::ai