#pragma once #include "Game/Actor/AI/aiGuardianCommonBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianBeamAttack : public GuardianCommonBeamAttack { SEAD_RTTI_OVERRIDE(GuardianBeamAttack, GuardianCommonBeamAttack) public: explicit GuardianBeamAttack(const InitArg& arg); ~GuardianBeamAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const float* mLightRadius_s{}; // static_param at offset 0x88 const float* mLightLength_s{}; // static_param at offset 0x90 const float* mLightLengthOffset_s{}; // static_param at offset 0x98 const float* mEarSpeed_s{}; // static_param at offset 0xa0 const bool* mAdjustRadius_s{}; }; } // namespace uking::ai