#include "Game/Actor/AI/aiGuardianBezierRailMove.h" namespace uking::ai { GuardianBezierRailMove::GuardianBezierRailMove(const InitArg& arg) : RailMoveWithClose(arg) {} GuardianBezierRailMove::~GuardianBezierRailMove() = default; bool GuardianBezierRailMove::init_(sead::Heap* heap) { return RailMoveWithClose::init_(heap); } void GuardianBezierRailMove::enter_(ksys::act::ai::InlineParamPack* params) { RailMoveWithClose::enter_(params); } void GuardianBezierRailMove::leave_() { RailMoveWithClose::leave_(); } void GuardianBezierRailMove::loadParams_() { RailMoveWithClose::loadParams_(); } } // namespace uking::ai