#include "Game/Actor/AI/aiGuardianChase.h" namespace uking::ai { GuardianChase::GuardianChase(const InitArg& arg) : GuardianAI(arg) {} GuardianChase::~GuardianChase() = default; bool GuardianChase::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianChase::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianChase::leave_() { GuardianAI::leave_(); } void GuardianChase::loadParams_() { GuardianAI::loadParams_(); getMapUnitParam(&mChaseRange_m, "ChaseRange"); } } // namespace uking::ai