#pragma once #include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianChase : public GuardianAI { SEAD_RTTI_OVERRIDE(GuardianChase, GuardianAI) public: explicit GuardianChase(const InitArg& arg); ~GuardianChase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const float* mChaseRange_m{}; }; } // namespace uking::ai