#include "Game/Actor/AI/aiGuardianCloseBattle.h" namespace uking::ai { GuardianCloseBattle::GuardianCloseBattle(const InitArg& arg) : GuardianAI(arg) {} GuardianCloseBattle::~GuardianCloseBattle() = default; bool GuardianCloseBattle::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianCloseBattle::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianCloseBattle::leave_() { GuardianAI::leave_(); } void GuardianCloseBattle::loadParams_() { GuardianAI::loadParams_(); } } // namespace uking::ai