#include "Game/Actor/AI/aiGuardianCommonBeamAttack.h" namespace uking::ai { GuardianCommonBeamAttack::GuardianCommonBeamAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianCommonBeamAttack::~GuardianCommonBeamAttack() = default; bool GuardianCommonBeamAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GuardianCommonBeamAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianCommonBeamAttack::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianCommonBeamAttack::loadParams_() {} } // namespace uking::ai