#include "Game/Actor/AI/aiGuardianMini2ndBattle.h" namespace uking::ai { GuardianMini2ndBattle::GuardianMini2ndBattle(const InitArg& arg) : GuardianMiniBattle(arg) {} GuardianMini2ndBattle::~GuardianMini2ndBattle() = default; void GuardianMini2ndBattle::enter_(ksys::act::ai::InlineParamPack* params) { GuardianMiniBattle::enter_(params); } void GuardianMini2ndBattle::leave_() { GuardianMiniBattle::leave_(); } void GuardianMini2ndBattle::loadParams_() { GuardianMiniBattle::loadParams_(); getStaticParam(&mAttackHitNum_s, "AttackHitNum"); getStaticParam(&mCounterStopTime_s, "CounterStopTime"); } } // namespace uking::ai