#pragma once #include "Game/Actor/AI/aiGuardianMiniBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMini2ndBattle : public GuardianMiniBattle { SEAD_RTTI_OVERRIDE(GuardianMini2ndBattle, GuardianMiniBattle) public: explicit GuardianMini2ndBattle(const InitArg& arg); ~GuardianMini2ndBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1b8 const int* mAttackHitNum_s{}; // static_param at offset 0x1c0 const int* mCounterStopTime_s{}; }; } // namespace uking::ai