#include "Game/Actor/AI/aiGuardianMini2ndBattleAttack.h" namespace uking::ai { GuardianMini2ndBattleAttack::GuardianMini2ndBattleAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMini2ndBattleAttack::~GuardianMini2ndBattleAttack() = default; bool GuardianMini2ndBattleAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GuardianMini2ndBattleAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMini2ndBattleAttack::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMini2ndBattleAttack::loadParams_() { getStaticParam(&mAscendingCurrentName_s, "AscendingCurrentName"); getStaticParam(&mAscendingCurrentTime_s, "AscendingCurrentTime"); getAITreeVariable(&mGuardianMiniChanceTimeState_a, "GuardianMiniChanceTimeState"); } } // namespace uking::ai