#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMini2ndBattleAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GuardianMini2ndBattleAttack, ksys::act::ai::Ai) public: explicit GuardianMini2ndBattleAttack(const InitArg& arg); ~GuardianMini2ndBattleAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 sead::SafeString mAscendingCurrentName_s{}; // static_param at offset 0x48 const int* mAscendingCurrentTime_s{}; // aitree_variable at offset 0x50 int* mGuardianMiniChanceTimeState_a{}; }; } // namespace uking::ai