#include "Game/Actor/AI/aiGuardianMiniBattleStateSelect.h" namespace uking::ai { GuardianMiniBattleStateSelect::GuardianMiniBattleStateSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniBattleStateSelect::~GuardianMiniBattleStateSelect() = default; void GuardianMiniBattleStateSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniBattleStateSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniBattleStateSelect::loadParams_() { getStaticParam(&mSecondLifeRatio_s, "SecondLifeRatio"); getStaticParam(&mFinalLifeRatio_s, "FinalLifeRatio"); getStaticParam(&mIsEnterOnly_s, "IsEnterOnly"); } } // namespace uking::ai