#include "Game/Actor/AI/aiGuardianMiniBeam.h" namespace uking::ai { GuardianMiniBeam::GuardianMiniBeam(const InitArg& arg) : SimpleBeamExplode(arg) {} GuardianMiniBeam::~GuardianMiniBeam() = default; void GuardianMiniBeam::enter_(ksys::act::ai::InlineParamPack* params) { SimpleBeamExplode::enter_(params); } void GuardianMiniBeam::leave_() { SimpleBeamExplode::leave_(); } void GuardianMiniBeam::loadParams_() { SimpleBeamExplode::loadParams_(); } } // namespace uking::ai